![]() ![]() On a failed saving throw, a character suffers one level of exhaustion.įor short spans of time (up to an hour), many animals move much faster than humanoids.Ī mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. ![]() ![]() They can push on beyond that limit, at the risk of exhaustion. The table states how far the party can move in a period of time and whether the pace has any effect.Ī fast pace makes characters less perceptive, while a slow pace makes it possible to sneak around and to search an area more carefully. The following rules determine how far a character or monster can move in a minute, an hour, or a day. This number assumes short bursts of energetic movement in the midst of a life-threatening situation. The rules for determining travel time depend on two factors: the speed and travel pace of the creatures moving and the terrain theyre moving over. In a dungeon environment, the adventurers movement happens on a scale of minutes.Īdventurers eager to reach the lonely tower at the heart of the forest hurry across those fifteen miles in just under four hours time.įollowing the road from Baldurs Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey.Įven in a dungeon, particularly a large dungeon or a cave network, the DM can summarize movement between encounters: After killing the guardian at the entrance to the ancient dwarven stronghold, you consult your map, which leads you through miles of echoing corridors to a chasm bridged by a narrow stone arch. Sometimes, the passage of time and the adventurers actions determine what happens, so the DM might use a timeline or a flowchart to track their progress instead of a map. The DMs notes, including a key to the map, describe what the adventurers find as they enter each new area. The rules for resting are also in this section, along with a discussion of the activities your character might pursue between adventures. And if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. ![]()
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